Any material node to reduce shader instructions from material instance or during runtime?

You would have to change the material to get rid of the calculation.

In Material editor, there is a node called ‘Static Switch Paramter’. It can be changed in a material instance and that compiles an extra set of shader if changed. There are some other standard paramaters public in every material instance that do the same: in the material instance in the general panel there is a tab called ‘Material Property Override’, there you can set the Blendmode or if the material is two sided.

what I am wondering is, if there is already a new shader being used even when I just check the boxes in the material instnace but don’t change the value. Also it is possible to set a material instance as parent for another matrial instance. Maybe it is just an organisational thing but in the end I’d like to know how many shaders I have produced…