My software info:
Mac OS 10.12.2
Xcode 8.2
Command Line Tools macOS 10.12 for Xcode 8.2
EpicGamesLauncher 2.12.14-3176191
Any editor crashed during launch,
4.14.1 log:
MachineId: EpicAccountId:
SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10a74fdab (filename not found) [in UE4Editor-Core.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10a908378 (filename not found) [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, …) Address = 0x10a9e5d17 (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x10a964b7e (filename not found) [in UE4Editor-Core.dylib] LoadPhysXModules()::$_0::operator()(FString const&) const Address = 0x10ccad2be (filename not found) [in UE4Editor-Engine.dylib] LoadPhysXModules() Address = 0x10ccacbbf (filename not found) [in UE4Editor-Engine.dylib] InitGamePhys() Address = 0x10cc76139 (filename not found) [in UE4Editor-Engine.dylib] FEngineLoop::PreInit(wchar_t const*) Address = 0x10a65b832 (filename not found) [in UE4Editor] GuardedMain(wchar_t const*) Address = 0x10a66e8a1 (filename not found) [in UE4Editor] -[UE4AppDelegate runGameThread:] Address = 0x10a67c16c (filename not found) [in UE4Editor] -[FCocoaGameThread main] Address = 0x10a897526 (filename not found) [in UE4Editor-Core.dylib] Unknown() Address = 0x7fff97145c6d (filename not found) [in Foundation] _pthread_body Address = 0x7fffaae90aab (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fffaae909f7 (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fffaae901fd (filename not found) [in libsystem_pthread.dylib]
4.12.5 log:
MachineId: EpicAccountId:
SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x1049a674b (filename not found) [in UE4Editor-Core.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x104b484e6 (filename not found) [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, …) Address = 0x104bfff27 (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x104bfb4c4 (filename not found) [in UE4Editor-Core.dylib] LoadShaderSourceFileChecked(wchar_t const*, FString&) Address = 0x10b72f415 (filename not found) [in UE4Editor-ShaderCore.dylib] GetShaderIncludes(wchar_t const*, TArray&, unsigned int) Address = 0x10b730545 (filename not found) [in UE4Editor-ShaderCore.dylib] AddShaderSourceFileEntry(TArray&, FString const&) Address = 0x10b739d98 (filename not found) [in UE4Editor-ShaderCore.dylib] GetAllShaderSourceFiles(TArray&) Address = 0x10b72efeb (filename not found) [in UE4Editor-ShaderCore.dylib] BuildShaderFileToUniformBufferMap(TMap, FDefaultSetAllocator, TDefaultMapKeyFuncs, false> >&) Address = 0x10b7311af (filename not found) [in UE4Editor-ShaderCore.dylib] InitializeShaderTypes() Address = 0x10b734076 (filename not found) [in UE4Editor-ShaderCore.dylib] FEngineLoop::PreInit(wchar_t const*) Address = 0x1048c3901 (filename not found) [in UE4Editor] GuardedMain(wchar_t const*) Address = 0x1048daeb1 (filename not found) [in UE4Editor] -[UE4AppDelegate runGameThread:] Address = 0x1048ecedc (filename not found) [in UE4Editor] -[FCocoaGameThread main] Address = 0x104b16776 (filename not found) [in UE4Editor-Core.dylib] Unknown() Address = 0x7fff97145c6d (filename not found) [in Foundation] _pthread_body Address = 0x7fffaae90aab (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fffaae909f7 (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fffaae901fd (filename not found) [in libsystem_pthread.dylib]
Terrible problem!
Help me, please!