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Any Mac editor crash problem

My software info:
Mac OS 10.12.2
Xcode 8.2
Command Line Tools macOS 10.12 for Xcode 8.2
EpicGamesLauncher 2.12.14-3176191

Any editor crashed during launch,
4.14.1 log:
MachineId:AE6CCF7B7A4FD5E97F40818DF44568E5 EpicAccountId:875cb1ea984546de9d83fd85fc8505ba

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10a74fdab (filename not found) [in UE4Editor-Core.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10a908378 (filename not found) [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, …) Address = 0x10a9e5d17 (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x10a964b7e (filename not found) [in UE4Editor-Core.dylib] LoadPhysXModules()::$_0::operator()(FString const&) const Address = 0x10ccad2be (filename not found) [in UE4Editor-Engine.dylib] LoadPhysXModules() Address = 0x10ccacbbf (filename not found) [in UE4Editor-Engine.dylib] InitGamePhys() Address = 0x10cc76139 (filename not found) [in UE4Editor-Engine.dylib] FEngineLoop::PreInit(wchar_t const*) Address = 0x10a65b832 (filename not found) [in UE4Editor] GuardedMain(wchar_t const*) Address = 0x10a66e8a1 (filename not found) [in UE4Editor] -[UE4AppDelegate runGameThread:] Address = 0x10a67c16c (filename not found) [in UE4Editor] -[FCocoaGameThread main] Address = 0x10a897526 (filename not found) [in UE4Editor-Core.dylib] Unknown() Address = 0x7fff97145c6d (filename not found) [in Foundation] _pthread_body Address = 0x7fffaae90aab (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fffaae909f7 (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fffaae901fd (filename not found) [in libsystem_pthread.dylib]

4.12.5 log:
MachineId:AE6CCF7B7A4FD5E97F40818DF44568E5 EpicAccountId:875cb1ea984546de9d83fd85fc8505ba

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x1049a674b (filename not found) [in UE4Editor-Core.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x104b484e6 (filename not found) [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, …) Address = 0x104bfff27 (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x104bfb4c4 (filename not found) [in UE4Editor-Core.dylib] LoadShaderSourceFileChecked(wchar_t const*, FString&) Address = 0x10b72f415 (filename not found) [in UE4Editor-ShaderCore.dylib] GetShaderIncludes(wchar_t const*, TArray&, unsigned int) Address = 0x10b730545 (filename not found) [in UE4Editor-ShaderCore.dylib] AddShaderSourceFileEntry(TArray&, FString const&) Address = 0x10b739d98 (filename not found) [in UE4Editor-ShaderCore.dylib] GetAllShaderSourceFiles(TArray&) Address = 0x10b72efeb (filename not found) [in UE4Editor-ShaderCore.dylib] BuildShaderFileToUniformBufferMap(TMap, FDefaultSetAllocator, TDefaultMapKeyFuncs, false> >&) Address = 0x10b7311af (filename not found) [in UE4Editor-ShaderCore.dylib] InitializeShaderTypes() Address = 0x10b734076 (filename not found) [in UE4Editor-ShaderCore.dylib] FEngineLoop::PreInit(wchar_t const*) Address = 0x1048c3901 (filename not found) [in UE4Editor] GuardedMain(wchar_t const*) Address = 0x1048daeb1 (filename not found) [in UE4Editor] -[UE4AppDelegate runGameThread:] Address = 0x1048ecedc (filename not found) [in UE4Editor] -[FCocoaGameThread main] Address = 0x104b16776 (filename not found) [in UE4Editor-Core.dylib] Unknown() Address = 0x7fff97145c6d (filename not found) [in Foundation] _pthread_body Address = 0x7fffaae90aab (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fffaae909f7 (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fffaae901fd (filename not found) [in libsystem_pthread.dylib]

Terrible problem!

Help me, please!

Hi unvirtual.

For any bugs and crashes you wish to report to Epic, please follow this guide to report it with the necessary information.

Thanks

I have done it, but no one reply to it.

Please pay attention to this problem, thanks!

You have been receiving support for your issue for the past few days. Please continue to follow-up on the Answerhub report. Help! Mac OS can't install any engine - UE4 AnswerHub

OK, thanks.