I would like to take a static mesh imported from .fbx and copy the vertices, uv coordinates, and faces into my procedural mesh component. I haven’t made much progress with this. Can anyone point me in the right direction?
I would like to take a static mesh imported from .fbx and copy the vertices, uv coordinates, and faces into my procedural mesh component. I haven’t made much progress with this. Can anyone point me in the right direction?