I’m (very) new to UE and game engines in general. Not a programming noob per se but my experience in the past is many years of single threaded scientific calculations (academia) in mostly Fortran, Matlab and AS3 for fun. Learning C++ doesn’t worry me though because a language is just a language.
I’ve just signed up to UE as I have some fun ideas I’d like to try out and the blueprinting thing looks super easy to use for me to throw stuff together. I’ve got a Rift DK2 ordered and am looking to shift to being able to develop stuff that can use it.
One of my project ideas would need a webcam feed in game. I know this isn’t supported out of the box right now and so ‘something’ would need to be implemented in C++. Can anyone point me in the right direction, give me any suggestions on how I would go about doing this? Googling brings up some vague UDK results about ‘dllbind’ - is this still how things like this are done?
Edit: I’m reposting this from before the forum’s data loss courtesy of Google’s cache of the post.