Any ideas how to fix jumping getting bugged?

Video explains it all. Trying to fix it but only solution I found is this and that feels wrong.

When I press w more than once quickly this happens.

Perhaps explain how you need it to work? What’s wrong with it without the DoOnce? What’s the ideal behaviour?

You want the character to avoid jumping while you hold the key? If so, connect Jump to the Started pin instead. Triggered executes non-stop by default with this IA setup afaik.

Sorry for not being clear. If I press the button multiple times quickly enough or even normal speed the animation bugs like that. I wanted player to jump once until they land and not bugging the animation. I managed it with the delay but if I set it to high it causes the player not able to jump even they touch the ground. I tried lower delays but it bugs the animation.

This has something to do with the animation itself rather than the script you’re showing.

I see. I figure I need air time anim and landing may be. Gotta check some tutorials. :smiley:

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