When I play the game, it looks like the camera is shifting quickly, but I’m printing the ViewTarget.POV.Location, rotation, and FOV, and none of them are changing. There’s no camera shake playing. I’m controlling the depth of field dynamically, and I’m sure it’s not the DOF. I have no idea what is causing this to happen.
Not sure what may be causing this, but usually when i encounter anomalies like this, i will checkout previous commit versions of the code until i find where the issue was stable, and thus introduced. Sorry for maybe stating an obvious, but wanted to chip-in what i would do to debug.
Motion blur. Thanks. I’ll check on that and disable the postprocess. The problem isn’t consistent. Sometimes it seems to go away with zoom, and it’s worse when zoomed in. I changed the game’s camera to be zoomed out farther, with a narrower FOV, and that seemed to work around the problem. But if this reappears I’ll give the postprocessing trick a try.
My solution was just set MotionBlur=False on the UDKEngine.ini under [SystemSettings]
I have done this because I don’t want to use Motion Blur at all, however, I don’t know if you are using in some parts, or in some situations on your game.