Any idea what kind of crash this is? UE 5.7

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00007ff8ac650130

VCRUNTIME140
UnrealEditor_Core
UnrealEditor_Core
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kernel32
ntdll

my ‘guess’ is you’re trying to write to a Nullptr

I just experienced this error too.

EXCEPTION_ACCESS_VIOLATION just means you are attempting to write to or read a member of an pointer object that doesn’t exist (or never existed).

for blueprints: Never USE (read from or write to) a pointer or reference to another actor unless it passes an IsValid() first (I like the one with the “?” in the search because “it was going into a branch anyways”) technically if there is any chance the components of the current actor might go away then those should be checked to.

for C++ (for other reasons you are most likely not working in C++) always check against nullptr or put the pointer through the respective IsValid() function.


in order to help more specifically please install the “Debug Symbols” for the Editor (in Epic Games Launcher, on the Tile for your engine version hit the Down Arrow->Options, and tick “Editor Symbols for debugging” and probably “Engine Source” if it isn’t already) then all of those “UnrealEditor_Core” will be actual source code lines which can be used to more easily diagnose what was happening in the StackTrace.