[Edit: I found steps to reproduce 100% of the time, so I guess I’ll troubleshoot this the way I normally would. I’ll come back and let you know if I figure out what causes the ‘pure virtual function being called’ error.]
This happens to me once in a while. I can’t get it to happen on command, but it happens frequently enough to worry me. It only happens when I am closing a specific Scaleform menu, maybe less than 1 time in 20, maybe only after I navigate back and forth to some other menus. I click on the button that closes the menu, and then I get a popup that says “Pure virtual funciton being called while application was running (GIsRunning == 1).” And then the game crashes with a huge error. I copied the error from the log below.
[0074.03] Critical: appError called: Pure virtual function being called
[0074.03] Critical: Windows GetLastError: The operation completed successfully. (0)
[0080.12] Log: === Critical error: ===
Pure virtual function being called
Address = 0xb8744f99 (filename not found) [in C:\WINDOWS\System32\KERNELBASE.dll]
FOutputDeviceWindowsError::Serialize() Address = 0x97a34865 (filename not found) [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
FOutputDevice::Logf__VA() Address = 0x979d9dad (filename not found) [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
`FFrameEndSync::Sync'::`8'::FenceCommand::`vector deleting destructor'() Address = 0x9995f74e (filename not found) [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
Address = 0x579e0594 (filename not found) [in C:\WINDOWS\SYSTEM32\MSVCR100.dll]
Scaleform::GFx::AS3::Instances::EventDispatcher::CaptureEventFlow() 0x9a10007e + 15 bytes [File=d:\depot\unrealengine3-sf4-pure\src\gfx\as3\obj\events\as3_obj_events_eventdispatcher.cpp:716] [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
Scaleform::GFx::AS3::Instances::EventDispatcher::DoDispatchEvent() 0x9a106905 + 0 bytes [File=d:\depot\unrealengine3-sf4-pure\src\gfx\as3\obj\events\as3_obj_events_eventdispatcher.cpp:642] [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
Scaleform::GFx::AS3::Instances::EventDispatcher::dispatchEvent() 0x9a106d2c + 0 bytes [File=d:\depot\unrealengine3-sf4-pure\src\gfx\as3\obj\events\as3_obj_events_eventdispatcher.cpp:246] [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
Scaleform::GFx::AS3::ThunkFunc1<Scaleform::GFx::AS3::Instances::EventDispatcher,1,bool,Scaleform::GFx::AS3::Instances::Event * __ptr64>::Func() 0x9a0f622d + 0 bytes [File=d:\depot\unrealengine3-sf4-pure\src\gfx\as3\as3_marshalling.h:1445] [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
Scaleform::GFx::AS3::VM::ExecuteVTableIndUnsafe() 0x9a21a107 + 30 bytes [File=d:\depot\unrealengine3-sf4-pure\src\gfx\as3\as3_vm.cpp:3865] [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
Scaleform::GFx::AS3::VM::exec_callmethod() 0x9a21d862 + 0 bytes [File=d:\depot\unrealengine3-sf4-pure\src\gfx\as3\as3_vm.cpp:2409] [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
Scaleform::GFx::AS3::VM::ExecuteCode() 0x9a2204f4 + 0 bytes [File=d:\depot\unrealengine3-sf4-pure\src\gfx\as3\as3_codeexecute.cpp:3431] [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
Scaleform::GFx::AS3::VM::ExecuteAndRetrieveResult() 0x9a222703 + 0 bytes [File=d:\depot\unrealengine3-sf4-pure\src\gfx\as3\as3_vm.h:1896] [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
Scaleform::GFx::AS3::VM::ExecuteInternalUnsafe() 0x9a223669 + 0 bytes [File=d:\depot\unrealengine3-sf4-pure\src\gfx\as3\as3_vm.cpp:3799] [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
Scaleform::GFx::AS3::Instances::EventDispatcher::DispatchSingleEvent() 0x9a1002a4 + 146 bytes [File=d:\depot\unrealengine3-sf4-pure\src\gfx\as3\obj\events\as3_obj_events_eventdispatcher.cpp:753] [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
Scaleform::GFx::AS3::Instances::EventDispatcher::DoDispatchEvent() 0x9a106965 + 21 bytes [File=d:\depot\unrealengine3-sf4-pure\src\gfx\as3\obj\events\as3_obj_events_eventdispatcher.cpp:647] [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
Scaleform::GFx::AS3::Instances::EventDispatcher::Dispatch() 0x9a10772d + 0 bytes [File=d:\depot\unrealengine3-sf4-pure\src\gfx\as3\obj\events\as3_obj_events_eventdispatcher.cpp:628] [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
Scaleform::GFx::AS3::AvmInteractiveObj::OnFocusChange() 0x9a1de0eb + 0 bytes [File=d:\depot\unrealengine3-sf4-pure\src\gfx\as3\as3_avminteractiveobj.cpp:138] [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
Scaleform::GFx::AS3::MovieRoot::NotifyOnFocusChange() 0x9a1df360 + 0 bytes [File=d:\depot\unrealengine3-sf4-pure\src\gfx\as3\as3_movieroot.cpp:1063] [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
Scaleform::GFx::MovieImpl::QueueSetFocusTo() 0x99e38c20 + 43 bytes [File=d:\depot\unrealengine3-sf4-pure\src\gfx\gfx_playerimpl.cpp:4088] [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
Scaleform::GFx::MovieImpl::ProcessMouse() 0x99e3bd88 + 0 bytes [File=d:\depot\unrealengine3-sf4-pure\src\gfx\gfx_playerimpl.cpp:1978] [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
Scaleform::GFx::MovieImpl::ProcessInput() 0x99e43090 + 0 bytes [File=d:\depot\unrealengine3-sf4-pure\src\gfx\gfx_playerimpl.cpp:1779] [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
Scaleform::GFx::MovieImpl::Advance() 0x99e4686f + 0 bytes [File=d:\depot\unrealengine3-sf4-pure\src\gfx\gfx_playerimpl.cpp:1475] [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
FGFxEngine::Tick() Address = 0x98bf0ea2 (filename not found) [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
UGFxInteraction::Tick() Address = 0x98bf1e17 (filename not found) [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
UGameViewportClient::Tick() Address = 0x98323861 (filename not found) [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
UGameEngine::Tick() Address = 0x980727f7 (filename not found) [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
FEngineLoop::Tick() Address = 0x99965f7e (filename not found) [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
GuardedMain() Address = 0x9996fa1f (filename not found) [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
GuardedMainWrapper() Address = 0x9996fa8a (filename not found) [in D:\Perforce\Nathaniel1_UE3_Licensee_Rockwell\UnrealEngine3\Binaries\Win64\RPGTacGame.exe]
Address = 0x43494df1 (filename not found)
Any idea what this might be about?