Thanks for the resources, they’re really helpful! But do you know if there’s anything more technical, and/or from a first-person perspective? These are mainly dealing with blending between a base animation and an additive pose, but I’m not sure how it could translate to swaying and rolling a gun depending on the player’s movement and aim.
For example, a lot of these tutorials just force the weapon to lag behind or sway in the opposite direction of the look acceleration. But I want to learn how to use curves to customize the pattern, like having the weapon sway back and forth sinusoidally as it slows down after swaying or having the weapon actually lead the player’s turn.