I would really like to learn all about how the UT main menu was made. Unfortunately, when I load it into Animate, I just get a lot of errors and warnings about how ActionScript 2 is no longer supported, so I can’t really experiment with any of it. (I guess I could try installing an old version of Flash Pro, but that would be kind of a pain.)
Do any of you (maybe @ciox if you’re still around) know of any detailed explanations of what’s happening in the Unreal Tournament menu?
The way I did Himeko Sutori’s menus is kind of an embarrassment. I open and close GFxMoviePlayers using ConsoleEvents and Kismet. That was all I knew how to do when I got started, and I just kept adding to it. My pause menu is a giant, bloated monster with all of the submenus built in on the timeline.
How do you load other movies dynamically into a base movie? Can I have different movies in different parts of the screen and have a mouse interact with all of them independently? How do you create a stack of movies open at the same time, and navigate back and forth between them? (Say from the main menu to the options menu and back, and from there to the save game menu? In Himeko Sutori that is all on the timeline and I have a lot of gotoAndPlay commands.)
I made a mess before, and I got it to work. Now I’d like to get it right from the beginning.