Hi all. I’m trying to build a 3rd person action game but I’m having a hard time figuring out how to handle weapon swinging. I want the weapons to behave like physical objects and for your “arm” to have a limit on the amount of force it can exert. I’ve been messing around for a while with physics constraints, but they’re proving to be a nightmare. I also tried making a swing by just interpolating between two transforms, but then it can push with infinite force and the collision and stuff seems to be a bit weird.
I haven’t attempted any animation-driven method yet. Is it possible to animate an arm and attach a physical object to the end of it? Or is there some normal way to do this that I’m missing? It seems like it should be a pretty common feature . . .