Any good resources or literature on broad topics and definitions?

I could do with one of these. Cheers for the thread.

It’s just the simple things, like “What is a Player controller?” What are the terms UE uses for the Skeleton, Skin, hitbox, whatever that cylinder/volume is that surrounds each character, etc. I mean REEEEEALLY basic stuff that people with more experience take for granted. (I know the answer to some of these; I’m just using them as examples).

EDIT: I.e. I’d like the Unreal Engine API Reference in paper form.*

*Yeah, I’m an old fuddy-duddy, so sue me! :stuck_out_tongue: