I was just wondering what would be the advantages to use the Game State class object in a simple, single player game?
I have just finished a simple project. All I use is Game Mode class and storing all the values in there. By all the values I mean a score, nothing more really. As I am moving onto the next project, that will use a few player related variables changing during gameplay I am wondering, if it is worth using the Game State class for this one.
In theory using the Game State will be a more organized approach creating good habits for the future, etc… but on the other hand are a few variables worth it, if I can spare my self some extra blueprints communication?