Hi all! I’m currently learning Blueprints with UE4.27, and one genre I’ve really been itching to dig into is on-rails shooters (House of the Dead, Dead Space: Extraction, etc.)
I love this style of aiming in general, like how Silent Hill: Shattered Memories uses it to aim your flashlight dynamically rather than in a static format. Being able to implement it into some prototypes would be amazing!
Spline tutorials are also welcome, but I’ve at least found a few of those on my own. Far as the aiming system: my goal is being able to toggle a free-floating reticule that follows the mouse cursor, ideally with a bounding box around said cursor.
I imagine it’d be a combination of a HUD widget, some animation blending for the weapon to track the cursor, and float interpolation to line everything up. But I also know I’m enough of a noob at this that any sort of guide or reference to draw from would do wonders.
However, I haven’t been able to find anything. The closest thing I could find was a 2D platformer aiming system, and that tutorial didn’t even have voiceover. There’s not even a preset available on the UE Marketplace. Any assistance is greatly appreciated!