The easy and quick way would be for you to get the ART plugin for Maya ( which you already have since it’s in one of the installation folder ), create a rig for the character ( or use the mannequin ) and load the animations using the tools within ART.
Basically you can load the animation and then add/remove/tweak the controls on top of the original animation and you’re pretty much done.
I strongly suggest you to take a look at the entire tutorial series of the Animation and Rigging Tools on YouTube since in there you’ll find everything you need to accomplish your goal and have a better understanding of how the plugin works, so no need for you to learn the entirety of Maya.
I got the plugin set up and i got the learning videos. When i open the plugin drop down i dont see anything in the projects. And I dont seem to seem to see a way to load a project in there. My projects folder isn’t in my documents, its on a storage drive. Does it only look in the default epic folder? Any idea where to edit that?
You should see at least the Mannequin on the list ( Epic Games > Edit Character > Mannequin > you can either modify the skeleton or the rig ), basically is what you see on the video…or you can simply follow one of the first tutorial and create a character based on the mannequin itself ( which is automatically created as soon as you hit the “build” button ), so that you will have a project to work on…it’ll take less then 5 minutes to do that
Unless you have project you made using ART you can’t “load” a project, all the maya files created with ART are saved under the UE4 folder under the Program files folder…the documents folder is used for the UE4 content only ( .uasset ).