So, as the topic suggests, I’m trying to find a good tutorial for blueprints that will help me understand how to use blueprints to use in the game Im working on. I’ve done the basic ones like toggling a light and such, but I’m hoping to find a bit more on health, damage, when this happens - do this, etc.
I was hoping to follow along with a tutorial that covers this stuff, and well explains what’s going on. I also think I need to know a bit more about classes. I’m a little lost with blueprints at the moment, as we’re a couple of animators who can model and animate fine, but this sort of thing is a bit out of our experience!
Could anyone recommend me such a tutorial?