The maker of this video mentions that he’s downloaded a commit of the Github UE5-Main branch which has some support for WPO/Masked materials in Nanite.
I tried downloading the main branch today and it didn’t work for me. Anyone know of a branch/commit that has those features working?
That’s a cool looking scene! but I can’t see any masking or translucency (maybe those trees don’t use it?) - do the trees sway in the wind?
100k is a good amount of nanite trees too - I got to about 60k on a gtx1080 so was hoping it would be around that amount on a more modern gfx card. Nice!
Did you do anything different to get it to work? I keep getting the same crash as you with "
Fatal error: [File:E:\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 4408] /Engine/Private/PixelShaderOutputCommon.ush(57,3-25): "
hello, when you say it is working out of the box, does it mean it works with the 5.0.3 main release version? or you downloaded a specific branch in Github and added custom code and then compiled yourself?
I am trying to make trees nanite that have WPO and masked materials and getting this with UE5.0.3: