I have been playing with UE4 for about a month now. I have been using UDK for 2 years, so I know the basic things and setup that goes into a game.
However with UE4 several things have changed, such as the addition of Character class, moving player input handling from PlayerController to Pawn…
So is there a comphrehensive tutorial/documentation that explains the new architecture? I have seen bits and pieces here and there. But what I am looking for is a start-up guide, which explains what each class/module is responsible for (like PlayerController, AICOntroller, Pawn, GameMode, HUD,…) with a simple project being built up with it. This should not a technical article, but a walkthrough.
I have seen a lot of people putting stuff in the wrong places - I, for example tried putting player input handling in the player controller. I have a couple of programmer friends, who are new to UE and are confused about what should be placed in the GameMode blueprint…
So has anyone already written such an article yet?