I have imported third party uassets into the project folder in a manner that merges the source’s folder structure with the destination folder structure. While this works for a majority of assets, some seem to import with broken references by default. Either that, or they did not conform to a predictable folder structure. Anyway, the issue is that all referenced assets exist within the project, they are just on the wrong places. Is there any quick way to fix those references besides scavenging assets one by one?