Hey everyone, I am looking for some feedback on Sculptris. INot really UE4 but I’m wanting to use it for the pipe line. First and foremost, can you export models from Sculptris for further editing? I have been using Zbrush for a while, but I am just a hobbyist and the tools and interface are overly complicated (for me at least). I have spent hours not even sculpting, but just trying to get the interface and tools down. I am thinking of switching to Sculptris because I think the plain interface and lack of features will actually be more helpful. Plus I don’t need the super high poly count that Zbrush allows you to use.
I would like to make some models to rig and animate further down the line. Will Sculptris be a good starting point?