I wanted to see if any of you had experience importing keyframe/object animation to UE4 via FBX as I’m having some issues.
I posted this to the answerhub (with pics) but also wanted to get some broader perspectives about the whole topic of keyframe animation in UE4 since solid answers have been kind of hard to find so far:
Basically I’ve animated a cable car along a spline using Modo’s dynamics system, baked down the animation, imported to UE4 and while it “works” and animates along the path, the rotation gets like 25deg off alignment over the course of the (long) animation. I tried the file in Motionbuilder and it looks fine (even re-exported from MB) but UE4 still exhibits this issue. Really worried as this is keeping the project from moving ahead- Anybody have experience in this area? Thanks for taking the time to read!