Any existing control rigs for UE4 Mannequin character inside of UE5 for animating in engine?

I would like to make animated shorts using a particular character that I got from the marketplace that uses the UE4 Mannequin.
https://www.unrealengine.com/marketplace/en-US/product/us-paratrooper/

I tried to apply the UE5 mannequin control rig (CR_Mannequin_Body) to this character by setting the character as the preview mesh and got this result:
Screenshot_20230226_080644

I tested it on the UE4 mannequin and got the same stretched result.

The CR_Mannequin_Body with the UE5 mannequin:
image

There appears to be a lot of underlying logic in the graph of the Mannequin CR that is specific to the UE5 mannequin so I’m guessing it just plain isn’t meant for UE4 mannequin based characters.

Is there a control rig I can use for this character or UE4 mannequin characters in general? Many characters use the UE4 skeleton as a base so I’m wondering if there is a reliable CR out there already.

In any case, the ultimate goal is to begin animating the character the same way the Mannequin CR can be animated.

Thanks.

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Bump

I solved it, I just got the UE4 Mannequin Control Rig from the UE Marketplace and copied the control rig from it directly from the folder of the asset to the content folder of the UE5 project.
https://www.unrealengine.com/marketplace/en-US/product/control-rig-mannequin

Did not think the CR would work since it was in a UE4 based project.

Appears to work well so far.

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