Any examples of Blueprint Constructions for procedural Level Design creation?

Hey guys,

I’m trying to find ways of build layouts of levels quickly so I can test the gameplay.

I saw in a demo video a while back where in the editor someone had a railing that could be extended and it got longer.

Now I thought you could do this with walls, corners and doorways most likely, does anyone know of anyone with a script that does something like this, that I could take a look at?



Great question, I would also like to know this.



We are currently working on documentation of ways this can be accomplished. In the meantime, you could take a look at the Content Examples (try the Blueprints_Advanced map) and look for the Blueprint BP_DemoRoom. This Blueprint illustrates how the Content Example rooms are constructed and even has properties in the details panel that can allow you to modify and adjust the layout.

Hope this helps.


Thanks for pointing me in the right direction Wes.

Have a great day!