any event after the ExposeOnSpawn variable gets its value?

any event after the ExposeOnSpawn variable gets its value?



UCLASS(Blueprintable, BlueprintType)
class SOME_API UMyObj : public UObject
{
    GENERATED_BODY()
public:

    UMyObj()
    {
        OtherVar = Var;
        UE_LOG(LogTemp, Warning, TEXT(" Var = %d, OtherVar = %d"), Var, OtherVar);
    }

    virtual void PostInitProperties() override
    {
        Super::PostInitProperties();
        OtherVar = Var;
        UE_LOG(LogTemp, Warning, TEXT(" Var = %d, OtherVar = %d"), Var, OtherVar);
    }


    UPROPERTY(BlueprintReadOnly, EditAnywhere, Meta = (ExposeOnSpawn = "true"))/*, Meta = (ExposeOnSpawn = "true")//wrong object initialization*/
        int32 Var = -1;

private:
    int32 OtherVar = -1;

};


LogTemp: Warning: Var = -1, OtherVar = -1
LogTemp: Warning: Var = -1, OtherVar = -1
LogBlueprintUserMessages: [MyGameState_C_0] 123