I’d like to make a small change to the way one of my custom Kismet nodes works. Unfortunately, I can only seem to update those Kismet nodes by opening the editor, finding all instances of the node I want to replace, and manually deleting and replacing it. Is there any way to automatically replace them with the latest version?
I’m going to guess no.
If it’s an extension of the base functionality, you could always add whatever custom code you have to the base .uc class in the Engine folder.
I usually always avoid modifying the base classes, but on occasion I’ve made edits. Just make sure it’s all tracked in version control.