Hey,
In general, I’m looking for a way to work with custom server + UE4 client.
I didn’t found any docs related to this nor any description about UE4 server-client protocols…
Since all info related to the UE4 dedicated server which I could found are about using Windows OS (even for compile for Linux!) – probably, I’ve missed something important.
So, here is couple questions:
- Is it possible to develop/run UE4 server on mac/linux (no windows at all)?
- Is there any info about UE4 networking protocols for replicating? Even in case if I’m using some custom server, it’s better just to re-use existing protocols, not to write all from scratch for the UE4 client…
Am I missing anything? Seems I’m digging in a wrong direction, since I can’t found any related information…