Hello, I’m’ researching about Spectrum Analysis and I came across to this posting, I still not sure about FFT & Spectrum Analisis built in 4.21, what I want is to trigger some event while the music track is playing using some beat or spectrum analyzer.
I thought these options are already built in UE4, since I saw some posts about “New Audio Engine in 4.17” but still can’t get a clear clue.
What I’ve found at the moment is this plugin:
It is pretty recent release January 2019 for the first time and seems to offer some good audio features, I still not sure how the plugin works but look promising.
If anyone knows any good way to analyze .wav files to trigger some Events base on a Frequency, please share it, would be good if Unreal could support it natively.