Sorry for the abstract title but I am looking for a callback which I can implement in my Car pawn class. Specifically speaking, I have a few float value settings which are marked “EditAnywhere”. So whenever I am editing these settings of a blueprint of this Car pawn class in editor, I want my wheels to adjust their positions as I change these values in the details panel. I already have those functions in place, I just need to call them in editor when I change those values from details panel.
I am a Unity guy in transition. In Unity, one could just implement OnValidate method and a little bit of editor specific script implementation can do the job. I don’t want any “wizard” kind of setup just yet. Just real-time update of values.
I tried going through some documentation but it’s too deviated from what I want to do. If anyone has ever done something like this, it would be very much helpful.