Any callback for when any values are changed in details panel to update the actor accordingly in edit mode?

Sorry for the abstract title but I am looking for a callback which I can implement in my Car pawn class. Specifically speaking, I have a few float value settings which are marked “EditAnywhere”. So whenever I am editing these settings of a blueprint of this Car pawn class in editor, I want my wheels to adjust their positions as I change these values in the details panel. I already have those functions in place, I just need to call them in editor when I change those values from details panel.

I am a Unity guy in transition. In Unity, one could just implement OnValidate method and a little bit of editor specific script implementation can do the job. I don’t want any “wizard” kind of setup just yet. Just real-time update of values.

I tried going through some documentation but it’s too deviated from what I want to do. If anyone has ever done something like this, it would be very much helpful.

Hi there! You can try t use something like

  • virtual void PostEditChangeProperty( struct FPropertyChangedEvent& PropertyChangedEvent);
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