thankyou very much for the tips, ill attempt to apply them when the work day starts again tmrw, ill reply how it went, the game is goin to be quite chaotic as the amount of cannonballs is going to be the general amount as there will be several enemies with atleast two or three layers as much but then again im talkin about several enemies.
Besides the number of actors absolutely destroying the framerate, would i assume correctly that spawning that amount of actors in a single frame would cause additional lag as well? as well as any ways to optimise the actual “ship” itself when it comes to that amount of child actors on the parent actor?