Is there any b-spline implementation of USplineComponent, or is it possible to do it?
I am making a cutscene camera, and default Hermite spline curve is not very appropriate for my task - I have some points predefined, and change starting and end point to a current player position - but the nature of Hermite spline passing through every control point makes camera movement not so smooth as I expected.
Digged into unreal source code, found that maybe making custom FInterpCurve may work, but not sure if GetSegmentParamFromLength will work correctly. The math look ok, but I am not perfectly sure.