In an addendum to an earlier problem where setting max jump hold time to 5 seconds became permanent, meaning that it was always considered 5 regardless of the actual value, I am now incapable of making the character jump at all, as I added a blueprint function for using Jetpack fuel when jumping and obviously, it was made so that you can’t jump if you are out of fuel. I have since removed that function, any related booleans, and all traces of it from the project, yet that character is now physically incapable of jumping, the input flows through the blueprint and into the jump node, but nothing happens, all the other character blueprints work fine, but this one is now unable to jump. Presumably, if it somehow was able to jump, it would still be set to allow for 5 seconds of max hold time as well.
Has anybody else had this problem and what can I do to prevent it in the future?