(p.s. i’m not familiar with c++, if this is all easy in c++ please tell me)
i want to be able to cut meshes that:
1.the cut has the freedom of something like sculpting mode
2.it happens realtime
3.there are many things the player can cut, but he wouldn’t cut all of them.
i tried the chaos system: can’t generate geometry collections real time, would generating GCs for every item beforehand be very expensive ?
I tried procedural mesh, i can only slice a procedural mesh, there might be ways to make a better cut but i’m not sure, also i can’t find a way to get the piece after the cut(yet, i’m still looking into this, correct me if i am wrong)