Anvil Interactive Solutions - Quadify Base - Mesh Conditioning Pipeline for Unreal Engine 5

Quadify Base is an editor-only Unreal Engine 5 plugin for cleaning up and validating static meshes before they reach production.

It gives artists and technical artists a one-click mesh conditioning workflow: rename assets to Unreal conventions, generate LODs, create convex collision, set up lightmap UVs, and run a full QA report with clear pass, warning, and fail results.

The plugin runs on demand from the Quadify Base panel, from the Content Browser right-click menu, or automatically when static meshes are imported. Each mesh receives a 0-100 quality score, a Good / Fair / Poor grade, topology breakdown, and actionable fix hints.

Built for teams importing meshes from Blender, FBX, and glTF pipelines.

Demo Video

Key features
One-click static mesh conditioning
Automatic import hook for FBX and glTF static meshes
17-point QA report with fail / warn / pass grouping
Composite mesh score from 0-100
Before / after score comparison
Content Browser right-click actions
Batch QA for multiple meshes
CSV report export
Automatic SM_ naming convention support
LOD generation workflow
Convex collision generation
Lightmap UV channel validation and setup
Topology analysis for quads, tris, n-gons, thin triangles, and overlaps
Checks for flipped normals, bounds, scale, pivot, materials, shadow cost, cull distance, and Nanite readiness
Quadify Ultra sidecar JSON handshake for Blender workflows
Full C++ source included
No third-party dependencies