Antic - Sea Shell Set 2

The quality of the models allows you to use them in any type of production. Games, movies, etc. It allows you to work with hi realistic rendering scene. Taken as a rule 4k PBR pipeline textures productions. All models are fully textured.

This product supports Nanite for Unreal Engine 5.0+ versions

Mesh_1:

SM_Chicoreus_Aculetus_LOW.fbx (poly: 27898; vert: 27900);

SM_Chicoreus_Aculetus_HI.fbx (poly: 1785472; vert: 1785474);

Textures:

T_Chicoreus_Aculetus_D.PNG

T_Chicoreus_Aculetus_N.PNG

T_Chicoreus_Aculetus_PBR.PNG

Mesh_2:

SM_Coral_Dead_LOW.fbx (poly: 165239; vert: 82816);

SM_Coral_Dead_HI.fbx (poly: 3168660; vert: 1586785);

Textures:

T_Coral_Dead_D.PNG

T_Coral_Dead_N.PNG

T_Coral_Dead_PBR.PNG

Mesh_3:

SM_Coral_LOW.fbx (poly: 12360; vert: 12361);

SM_Coral_HI.obj (poly: 5062448; vert: 2531226);

Textures:

T_Coral_D.PNG

T_Coral_N_PNG

T_Coral_PBR.PNG

Mesh_4:

SM_Elder_Shell_LOW.fbx (poly: 8052; vert:8054)   

SM_Elder_Shell_HI.fbx(poly: 824520; vert:412262)

Textures:

T_Elder_Shell_D.PNG

T_Elder_Shell_N.PNG

T_Elder_Shell_PBR.PNG

Mesh_5:

SM_Lambis_Truncata_LOW.fbx (poly: 8419; vert: 8421);

SM_Lambis_Truncata_HI.obj (poly: 862102; vert: 431053);

Textures:

T_Lambis_Truncata_D.PNG

T_Lambis_Truncata_N.PNG

T_Lambis_Truncata_PBR.PNG

Mesh_6:

SM_Pterinotus_Miyokoae_LOW (poly: 14220; vert: 14222);

SM_Pterinotus_Miyokoae_HI (poly: 1456124; vert: 728064);

Textures:   

T_Pterinotus_Miyokoae_2_D.PNG

T_Pterinotus_Miyokoae_2_N.PNG

T_Pterinotus_Miyokoae_2_PBR.PNG

Mesh_7:

SM_Pterinotus_Miyokoae_LOW (poly: 48783; vert: 48760);

SM_Pterinotus_Miyokoae_HI (poly: 4994200; vert: 2497100);

Textures:

T_Pterinotus_Miyokoae_D.PNG

T_Pterinotus_Miyokoae_N.PNG

T_Pterinotus_Miyokoae_PBR.PNG

Mesh_8:

SM_Sea_Shell_6_LOW.fbx (poly: 7572; vert: 7574);

SM_Sea_Shell_6_HI.obj (poly: 775368; vert: 387686);

Textures:

T_SeaShell_6_D.PNG

T_SeaShell_6_N.PNG

T_SeaShell_6_PBR.PNG

Mesh_9:

SM_Shell_S2_1_LOW.fbx (poly: 10789; vert: 10789);

SM_Shell_S2_1_HI.obj (poly: 1104790; vert: 552397);

Textures:

T_Shell_S2_1_D.PNG

T_Shell_S2_1_N.PNG

T_Shell_S2_1_PBR.PNG

Mesh_10:

SM_Lambis_Truncata_LOW.fbx (poly: 11559; vert: 11559 );

SM_Lambis_Truncata_HI.fbx (poly: 295806; vert: 147905);

Textures:

T_Lambis_Truncata_2_D.PNG

T_Lambis_Truncata_2_N.PNG

T_Lambis_Truncata_2_PBR.PNG

Mesh_11:

SM_Sea_Shell_S2_7_LOW.fbx (poly: 9966; vert: 9968);

SM_Sea_Shell_S2_7_HI.fbx (poly: 255126; vert: 127565);

Textures:

T_Sea_Shell_S2_7_D.PNG

T_Sea_Shell_S2_7_N.PNG

T_Sea_Shell_S2_7_PBR.PNG

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)