Kitchen desk with meat and knife 3d models. 4K PBR pipeline textures, Game Ready.
Low-poly meshes:
Meat_Composition.fbx (poly:8498; vert: 8516)
SM_Kitchen_Desk_LOW.fbx (poly:1158; vert: 1160)
SM_Meat_LOW.fbx (poly:3973; vert: 3978)
SM_Knife_Handmade_LOW.fbx (poly: 3367; vert: 3378);
Hi-poly meshes:
SM_Kitchen_Desk_HI (poly: 474312; vert: 237158)
SM_Meat_HI.obj (poly: 569664; vert: 569666)
SM_Knife_Handmade_HI.obj (poly: 333142; vert: 176334);
Low-poly and HI-poly models has UV's and textures included:
T_Kitchen_Desk_AO.tga
T_Kitchen_Desk_D.tga
T_Kitchen_Desk_N.tga
T_Kitchen_Desk_R.tga
T_Kitchen_Desk_S.tga
T_Kitchen_Desk_BPR.tga
T_Knife_Handmade_PBR.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Knife_Handmade_AO.tga
T_Knife_Handmade_D.tga
T_Knife_Handmade_Metalness.tga
T_Knife_Handmade_N.tga
T_Knife_Handmade_R.tga
T_Knife_Handmade_S.tga
T_Knife_Handmade_PBR.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Meat_AO.tga
T_Meat_D.tga
T_Meat_N.tga
T_Meat_R.tga
T_Meat_S.tga
T_Meat_PBR.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)