Antialising -quality

Hello,
I am working on this zoo project, and I am using a substance material for the cages mesh, not when I try to export some screenshot I realized the images looks rather blurry, I have increased the output size, about 7K but still mesh and landscaping sook soft. is like I am enlarging a low-quality image, is not rendering sharper.
I know that all the landscaping has a LOD but I am not sure if there is a way to set up everything to 11 at once or I need to go each one of them to force maximum quality.
I am attaching a crop at 100% as reference.
Thank you.

Substances have issues with streaming and mip mapping now. were working with them to solve the issue (and they are going to take advantage of new bitmap structures we are exposing in unreal) until this is solved, unless I am proven wrong, the best method might be to bake maps to bitmaps and leverage mip maps.

I’ll give a try to that.
Thank you.