Hello everybody!
I have created livebroadcast studio inside unreal engine.
My issue is:
My videolayer (plane) have ghosting effect when i have temporal antialasing ON + when my camera moves it left pixel trace of objects.
When i switch to FXAA then my videolayer and camera movements looks great BUT quality of my studio is really bad.
How to bypass antialiasing so my camera movements doenst left pixel trace of objects+videolayer but my studio had good quality.
Everything needs to run live since we do live esport broadcasting.
FXAA
TSR
THANKS everybody ! <3