Free Demo Available!
Get the latest demo for version 2.2 here (Update 01/22)
Description:
The AG Racing Kit is a package for anti gravity racing games in Unreal Engine 4. Key part of this package is the physically based anti gravity vehicle controller with a fully customizable physics setup - featuring adjustable levitation height, thrust-, airbrake-, stabilization and drag forces. Additional features like auto align functionality, animated airbrakes and dynamic camera movements contribute to a smooth and polished driving experience. Visit the homepage and get a free demo.
Features
• Flexible Physics Setup
• Magnetic lock to Surface Functionality
• Smooth Camera Setup
• Spline Based Autopilot
• Airbrakes with Animated Flaps
• Smooth Keyboard and Controller Input
• Autopilot Controls
• Advanced Spline Track Blueprint
• Racing Manager / Checkpoint System
• 100% modular Blueprints
• Demo Environment Included
Documentation
Documentation for 2.0.X is available here
Updates & Fixes
**Update 2.2.2 - Engine Version 4.26 - Please update your Project to Unreal Engine 4.26 before importing to receive this version **
- New: Offroad Demo Map
- New: Autopilot Offroad Demo Map
- Improved: Vehicle Physics Improvements
- Improved: Spline Track Blueprint
- **Fixed: **Spline Track Editing Improvements
Update 2.2.1 - Engine Version 4.24 - 4-25
- New: AG Vehicle Child Blueprints for varying AI Difficulty
- New: 3 new Vehicle Presets, different Vehicle Setups
Update 2.1a
- Fixed: Checkpoint Reset Issue for Open Tracks
- Fixed: Total Race Time for Single Player in Race Overview
- Improved: Autopilot Setup optimized for Demo Track
- Improved: Additional AI Player Preset in the Racing Manager
- Improved: Refractive Glass Material for specific Track Parts
- Improved: Post Process Settings in Demo Map
Update 2.1
- **Improved: **Racing Manager Blueprint Organization
- **Improved: **Optimized Vehicle Physics, Lowered Ship Floating Height
- Improved: Spline Track Blueprint, Optimized Auto Spline Shapes
- Improved: Pre, Post Race UI Design
- New: New Demo Track, Cinematic Level Sequence
Update 2.0.5
- **Improved: **Autopilot Blueprint setup (more macros, cleaner overview)
- **Fixed: **Resolved Autopilot scan issues for large tracks
- **2.0.5 a: **Fixed a label displaying a previous version number
Update 2.0.4
- New: Advanced pre-and post-race screen with player positions and race results
- **New: **Spawn controller for a simple race setup with AI / player vehicles
- **Improved: **Advanced racing AI / Autopilot setup
- **Improved: **Optimized Racing Manager Blueprint
Update 2.0.3
- New: Checkpoint nodes for a better workflow with the checkpoint system
- **Improved: **Respawn at last checkpoint shifted to the racing manager - resulting in a cleaner level BP
- **Improved: **Spline roll for non terrain aligned spline tracks
- **Improved: **Cleaner checkpoint system node organization in the Racing Manager
- **Fixed: **Checkpoint sound gets only triggered for the locally controlled player
- Fixed: Checkpoint loop issue resolved when ship respawns at the start of the race
Update 2.0.2
- Improved: Game Mode Preset in Demo Map’s World Settings - No Additional Setup Required
- Fixed: Landscape Rendering Issue Resolved
Update 2.0.1
- New: Cinematic demo level intro
- Improved: More direct and responsive vehicle steering
- Improved: Variable slider calibration for an easy vehicle setup in the Details Panel
- Improved: Racing Manager node organization - more use of Macros for a clear overview
- Improved: demo map lighting setup
- **Fixed: **Respawn at last checkpoint fixed
Update 2.0
- **New: **Spline Based Autopilot Controls
- **New: **Spline Track Blueprint with Procedural Spline Generator
- **New: **Procedural Environment Mesh Instance Placement
- New: Racing Manager & Checkpoint System
- New: Sample UI displaying racing data and vehicle speed
- Improved: Refined Vehicle Setup with Better Physics and more Functionality
Update 1.1
- **New: **Added network replication
- **New: **Engine version 4.18 supported
- New: Game mode with player spawn setup
- New: Modulated Boostpad Sound
- Improved: better input handling
- Improved: Vehicle Sound Attenuation for 3d Sound
Getting Started
- Import the new 2.0 package into your project
- Go to **Project Settings -> Engine -> Input **and apply these input settings or import the Input File from my Website.
- Go to Edit -> Project Settings and set the AG_Gamemode as your default Game Mode
- Open the example map and enter Play Mode
Please Note
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Make sure to read the documentation once you decided to get the package, all important features are explained in detail.
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Please send one message or post at a time, I will get back to you mostly within 24h.
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I do my best to keep the tools compatible and updated with the most recent engine versions. If you find an issue, bugs or potential improvements, please report it in this thread and I will take a closer look to fix the issue with the following update.
Feedback and suggestions are welcome!