Anti aliasing split screen local coop screen issues

My project is 3D/2D hybrid so I need to use FXAA anti aliasing settings to avoid blur on the sprites (following Cobra Code’s YT video!) https://www.youtube.com/watch?v=mrNr9iR1eP4

But with my project which is splitscreen, whenever I turn this setting on, the splitscreen becomes broken and flashing? However the sprites are fine-

FXAA settings:

If I switch the anti aliasing mode to a different setting, the splitscreen glitch is fixed, however the sprites are all fuzzy and unclear (you can’t even make out the character’s face sadly)

Is there anyway to make the sprites sharper WITHOUT changing the anti aliasing method or someway to counteract the pink screen glitch with different settings?

I really appreciate any help, this has been an issue for a while now and, whenever I think it’s fixed, it somehow comes back in a new form which is really frustrating :sob:

The game would obviously be unplayable with the screen glitch although I really don’t want to have such blurry strange looking sprites, I hope there’s a solution :sob:

Okay, I’ve been playing around with it and, if I disable the focal distance and background blur it works okay!

However, I’d ideally like to be able to have normal sprites, fixed splitscreen AND subtle background blur :sob:

Although sacrificing the background blur is much better than the other two so it’s not the end of the world!

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