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Anti-Aliasing on iOS device

This a reminder for my future self:

If you set MultiSample Anti-Aliasing to on, but set Anti-Aliasing method to Fast approXimate Anti-Aliasing Unreal won’t pop an error. You just won’t get any any antialiasing at all. The Anti-Aliasing method needs to be the same type as that stated in Mobile MSAA.

Kids, don’t mix your Anti-Aliasing types.

Also, MSAA means you must switch on the Mobile HDR!
https://answers.unrealengine.com/questions/749889/4172-ios-build-crash-from-splash-when-rmobilemsaa1.html
Good catch, Darthlogan!