I’ve made a game for android in unreal engine 4.8.3. It looks really good if a package it for windows and run it on my computer.
However, when I run it on android there is a lot of aliasing. The rest of the graphics looks fine, but I really wish I could make the lines smoother.
Is there any way of fixing it? I don’t know much about 3d modelling so there might be something I should do with the meshes to make edges smoother?
I’ve tried turning on TemporalAA, but I didn’t notice any difference.
I also tried adding r.MobileContentScaleFactor=0 to DefaultEngine.ini, but that didn’t help either.
You can see what I mean in the screenshots below:
Android(open image in new tab if only part of the image is showing):