For those, the ue4 command list should do this fine
Don’t use spaces when looking them up.
[r.BloomQuality] 0: off, no performance impact.
1: average quality, least performance impact.
2: average quality, least performance impact.
3: good quality.
4: good quality.
5: Best quality, most significant performance impact. (default)5: force experimental higher quality on mobile (can be quite slow on some hardware)
Bloom and SSAO are crazy in unreal, completely broken because of temporal dependency.
My motion blur commands for just added motion interpolation are:
r.MotionBlur.Amount .39
r.MotionBlur.Max 5
r.MotionBlur.TargetFPS 110
r.MotionBlurQuality 4
r.MotionBlurSeparable 1
Set Quality to 0 to turn it off.