Hi. I am doing an animation and this only happens during sequicer when rendering. Its fine in the vieport. Would anyone know why this is happening to a 3d mesh fence - sharp line moves across the mesh as the camera rises up?
Your anti-aliasing settings is not properly setup. Take a look at this William Faucher’s video, he covers anti-aliasing and everything else that is good to know.
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I’m also trying to figure out how to get good AA in Unreal, it’s a head-scratcher.
Can you try a different method? Or do you already know you have the best one
Next time I run into aliasing problems I’m just going to keep rendering overscan / higher and higher res., I don’t think the max AA settings are good enough for high quality offline renders
Is that mesh or a masked material? 128 samples should be plenty, I would imagine.
