Anti-Aliasing issue in UE 4.16

Of course, I checked all the settings. They are in both cases in “Cinematic” quality. Lighting is also the same. Moreover, I tried to migrate content from the project into clean UE 4.16 project and got the same issue in a clean project, when I opened migrated map and even when I put some meshes from migrated content to default clean map. I also tried to remove all tweaks(like planar reflections support) from project configs - it didn’t help. This problem is also not a specific for concrete PC because I’ve got a report from one of my clients, then I confirmed this issue on my PC and wrote a bug report here.