Anti Aliasing in Movie Render Queue triggers rendering from world offset 0 rather than Sequence

I’m looking to find an answer to an anti-aliasing issue I’m having with movie render queue.

I have setup a scene with around 1.2 minutes worth of footage in a linear flow. All stylized and low poly so not taxing.

Using Movie Render Queue (MRQ), the sequence renders correctly without anti-aliasing (AA), however the second I add anti-aliasing no matter how minimal or drastic, MRQ records a single camera pointing down at position 0 in the level. For the entire duration. Again it records properly without AA.

I’ve tried various tricks like moving the sequence back a few frames (William Faucher), double checking the camera cut is correctly representing the camera etc but nothing is working.

Does anyone have experience with this situation? Without anti-aliasing the end product will have a massive quality drop which is not ideal.

Thanks.

Quick update - Spatial Sample Count doesn’t affect this - I can set it to 500 plus with no issues, as soon as Temporal Sample goes above 1 though, it renders the same wrong camera at position 0 in the world for the full duration of the sequence.

Another test with Temporal above 1 at a different location in the sequence is now removing elements of the map itself when rendering…