Anti-Aliasing for Custom Render Passes or AOVs from Sequencer and Composure

Does anyone know how to get rid of the aliasing in the custom render passes/aovs when exporting from Sequencer or Composure, without having to scale everything up? I’m able to do it manually when setting the PPM before tonemapping, applying it to the camera, and then starting the game with the command “r.TonemapperFilm=0”. However, I don’t want to have to keep doing it manually for each pass, and much rather have anti-aliasing enabled when listing out the custom passes I want in Sequencer. Any assistance is greatly appreciated!