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AnswerHub code scrolling

Answers with long sections of code on AnswerHub require a lot of scrolling and make it hard to read through the other answers, or even different code sections in the same answer. Sometimes answers hold hundreds of lines of code, and having to scroll through all that to get to the next answer is not a very good user experience.

Please make the code sections scrollable. A simple [FONT=Courier New]max-height:300px; overflow-y:auto; css rule on the [FONT=Courier New]<pre> element that holds the code will do.

Hi Artless,

I have put your request into our system for consideration. Thank you for your feedback!

Have a great day!
Adam

Edit: For reference example


2016.02.01-18.52.32:124]  0]LogMemory: Physical Memory: 8688.97 MB used, 32696.10 MB total
[2016.02.01-18.52.32:124]  0]LogMemory: Virtual Memory: 651.59 MB used, 8388608.00 MB total
[2016.02.01-18.52.32:984]  0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
[2016.02.01-18.52.33:932]  0]LogD3D11RHI: D3D11 adapters:
[2016.02.01-18.52.34:001]  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 770' (Feature Level 11_0)
[2016.02.01-18.52.34:001]  0]LogD3D11RHI:       1989MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 3 output[s]
[2016.02.01-18.52.34:001]  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.02.01-18.52.34:007]  0]LogStreaming:Display: Suspending async loading (1)
[2016.02.01-18.52.34:007]  0]LogD3D11RHI: Creating new Direct3DDevice
[2016.02.01-18.52.34:007]  0]LogD3D11RHI:     GPU DeviceId: 0x1184 (for the marketing name, search the web for "GPU Device Id")
[2016.02.01-18.52.34:008]  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 770
[2016.02.01-18.52.34:008]  0]LogD3D11RHI:   Driver Version: 361.43 (internal 10.18.13.6143)
[2016.02.01-18.52.34:008]  0]LogD3D11RHI:      Driver Date: 12-16-2015
[2016.02.01-18.52.34:008]  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.02.01-18.52.34:019]  0]LogD3D11RHI: Async texture creation enabled
[2016.02.01-18.52.34:036]  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2016.02.01-18.52.34:036]  0]LogStreaming:Display: Resuming async loading (0)
[2016.02.01-18.52.34:036]  0]LogShaderCompilers: Guid format shader working directory is 38 characters bigger than the processId version (../../../QAGame/Intermediate/Shaders/WorkingDirectory/9084/).
[2016.02.01-18.52.34:036]  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/STEPHE~1.ELL/AppData/Local/Temp/UnrealShaderWorkingDir/A19DCF4446B67BCCF78C03B15E5F1998/'.
[2016.02.01-18.52.34:036]  0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.02.01-18.52.38:337]  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.02.01-18.52.38:344]  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.02.01-18.52.38:351]  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.02.01-18.52.38:359]  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.02.01-18.52.38:367]  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.02.01-18.52.38:374]  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.02.01-18.52.38:379]  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.02.01-18.52.38:385]  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.02.01-18.52.38:390]  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.02.01-18.52.38:395]  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.02.01-18.52.38:400]  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.02.01-18.52.38:405]  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.02.01-18.52.38:411]  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.02.01-18.52.38:412]  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.02.01-18.52.38:436]  0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.02.01-18.52.38:440]  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.02.01-18.52.38:440]  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.02.01-18.52.38:762]  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.02.01-18.52.39:208]  0]LogDerivedDataCache: Loaded boot cache 0.45s 79MB ../../../QAGame/DerivedDataCache/Boot.ddc.
[2016.02.01-18.52.39:208]  0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../QAGame/DerivedDataCache/Boot.ddc