Hi all,
I’ve got a skeletal mesh of a tank with all the mesh contained in it, i.e. the turret, wheels, track, etc.
I am unable to make the turret move with the mouse, or at all quite frankly.
There are many tutorials/videos but I’ve followed the ones that don’t use Vigilante assets (I don’t have the assets) and I am still unable to get the turret to be controlled.
This is my tank blueprint
This is the Animation instance event graph
And lastly the AnimGraph
I’m certain this is something basic I’m missing, but I’m so deep I can’t see it.
Any help is appreciated.
All the best.
Update, when I modify TURRETMOVE variable, I see the turret move in the preview window.
When I play, the turret is still a dead fish 
So I’ve decided to break the problem down into a simpler example.
I just made a 3 simple shapes in blender and imported into UE (5.8).
I found I was able to control the Yaw of the turret only when the collision presets in the main BP of the skeletal mesh were set to “NoCollision”. However, I need collision.
I thought this meant that the physics bodies of the skeletal mesh were interfering with each other, so I modified the bodies to ensure they do not contact one another, but I am still unable to control the Yaw of the turret.