I am still not 100% sure what it will “be” in the end, but i already got several types of puzzles into the game, and i have enough ideas to enhance them when the difficulty gets higher.
But this is how it currently looks: [Funfact: Everything (except the Vegetation) is made with converted BSPs…)
I designed them all (except the Trees, Grass and Plants, they are from the Marketplace).
All the Models are made within UE4 and its “BSP-Tool”, and then converted to Static Mesh. (I hate Blender… so complex >.<, and Problems with exporting…)
Having to do “everything” is the most complex part of it. (I am more the “Deisgner” and “Artist”, less the “Programmer”.)
I have to design the Levels, Gameplay, Models, Materials, Blueprints, Lighting (selfmade fake-gi) and everything else that is needed for such a game.
At one Point i needed something to switch between Levels (Level_streaming), I came up with elevators… but i wanted to do them right, and i think they are “not that bad” in terms of “believability”.
Since i tend to use much glass on everything, i needed to have animjated counterweithgst and stuff like this
, this is how it looks from the top.
Looks really cool man. I’m working on a puzzle game with some lasers too, quickly finding that designing puzzles can be quite challenging at times and almost is a puzzle itself. Good luck!