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Another Pong tutorial

I’ve just created a tutorial about Pong clone that I have developed to learn Unreal Engine 4.26.2.

This is not a typical tutorial where I describe all the steps to develop the game. Instead, I describe how I can solve the problems I have had during the development. For example:

  • How to use collisions, or
  • how to use the UPawnMovementComponent, or
  • the UProjectileMovementComponent, or
  • how to control UMG Widgets from C++ code, or
  • how to use PostEditChangeProperty

The tutorial is here “Atari Pong Clone”.

I hope it helps!!