I’ve just created a tutorial about Pong clone that I have developed to learn Unreal Engine 4.26.2.
This is not a typical tutorial where I describe all the steps to develop the game. Instead, I describe how I can solve the problems I have had during the development. For example:
- How to use collisions, or
- how to use the UPawnMovementComponent, or
- the UProjectileMovementComponent, or
- how to control UMG Widgets from C++ code, or
- how to use PostEditChangeProperty
The tutorial is here “Atari Pong Clone”.
I hope it helps!!